Maple Professional
Maple Academic
Maple Student Edition
Maple Personal Edition
Maple Player
Maple Player for iPad
MapleSim Professional
MapleSim Academic
Maple T.A. - Testing & Assessment
Maple T.A. MAA Placement Test Suite
Möbius - Online Courseware
Machine Design / Industrial Automation
Aerospace
Vehicle Engineering
Robotics
Power Industries
System Simulation and Analysis
Model development for HIL
Plant Modeling for Control Design
Robotics/Motion Control/Mechatronics
Other Application Areas
Mathematics Education
Engineering Education
High Schools & Two-Year Colleges
Testing & Assessment
Students
Financial Modeling
Operations Research
High Performance Computing
Physics
Live Webinars
Recorded Webinars
Upcoming Events
MaplePrimes
Maplesoft Blog
Maplesoft Membership
Maple Ambassador Program
MapleCloud
Technical Whitepapers
E-Mail Newsletters
Maple Books
Math Matters
Application Center
MapleSim Model Gallery
User Case Studies
Exploring Engineering Fundamentals
Teaching Concepts with Maple
Maplesoft Welcome Center
Teacher Resource Center
Student Help Center
Physics[Inverse] - compute the inverse of an object with respect to noncommutative products
Calling Sequence
Inverse(f)
Parameters
f
-
any mathematical expression
Description
The Inverse command, when applied to an object, represents the object's (noncommutative) multiplicative inverse; that is, Inverse(Z) * Z = Z * Inverse(Z) = 1, where * herein represents the Physics[*] product, whose commutativity depends on the operands (see also type, commutative).
The %Inverse command is the inert form of Inverse; that is, it represents the same mathematical operation while displaying the operation unevaluated. To evaluate the operation, use the value command.
The results returned by Inverse are constructed as follows:
- If is of commutative type, then return .
- If is a matrix, then return its inverse.
- If is equal to Inverse(g) for some , then return .
- If is a noncommutative product, then distribute:.
- If is a * (commutative) product, then distribute:.
- Otherwise, return the unevaluated expression .
All noncommutative products introduced by Inverse have their operands sorted and normalized automatically by the Physics[*] operator. This ensures that the basic simplifications and identities for these products are taken into account in the returned results.
A `print/Inverse` procedure makes the display of this function appear as a power, as in
Inverse(Q);
Examples
First, set prefixes for identifying anticommutative and noncommutative variables.
Consider now the list of objects of commutative, anticommutative, and noncommutative types.
The multiplicative inverses of these objects are:
In turn out that the multiplicative inverses of these inverses are the original objects themselves.
See Also
Physics, Physics conventions, Physics examples, Physics/*, Setup, type/anticommutative, type/noncommutative
Download Help Document